Done Differently

www.hfrayling.com



Commute

‘Commute’ explores the experience of deaf and Hard of Hearing people on public transport through narrative and puzzles to overcome the frustrations of an inaccessible society. The distinct visual and colour use, complimented by a minimal soundscape helps the player empathise with a disadvantaged group that is rarely at the front of interactive media.

Production | Design | Concept | UX